Eye Gaze Learning Curve

The Tobii Eye Gaze Learning Curve

EG Learing Curve

The Tobii Eye Gaze Learning Curve is a clear pathway to success with Eye Control and Gaze Interaction. It is broken up into easy to understand components that lay out different possible steps for the use of Eye Control by users with different levels of physical and cognitive ability.

Each level provides development possibilities within itself, and even if a level is reached that can’t be expanded upon for an individual, the concepts used will allow for a fun and enriching learning experience, using Eye Control, at any level.

Until now, Eye Control and Gaze Interaction within Assistive Technology have been reserved for those who have a proven understanding of Cause and Effect and who are demonstrating that they are ready for an Alternative and Augmentative Communication (AAC) device that they will be able to use with their eyes and Eye Control, usually together with one or another type and level of AAC Vocabulary.

Reaching the level of success with Eye Control and the level of cognitive ability needed to achieve a successful assessment – and thus, in many cases, the professional recommendation needed to purchase, fund and use an Eye Controlled device – can be difficult, if not sometimes impossible.

But at Tobii, we believe that Eye Control, Gaze Interaction and their different methods for use are skills like any other. We believe that they should be taught in constructive and structured ways in order to assist individuals in learning the practical and cognitive skills needed to reach the level of ability required to communicate with AAC vocabularies using Eye Controlled devices, and even to open individuals up into the world of literate, long distance communication.

The Tobii Eye Gaze Learning Curve is a step stone, leveled, component based, teaching-and-learning pathway for Eye Control and Gaze Interaction. It incorporates teaching and learning techniques, software and suggestions for care givers, teachers and professionals assisting users from their earliest experiences and engagements with a screen to those who are fully literate and need Eye Controlled computer access and long distance communication.